2015年6月10日星期三

Tricks&tips For Need for Speed™ Most Wanted

9game proivdes you with a exciting racing game called Need for Speed™ Most Wanted, and a link where you can download it officially. It's time to share some tips which can help you play this game. If you a looking for more racing game, please click here

Image result for Need for Speed™ Most Wanted

This post is not meant for anyone except a Need for Speed: Most Wanted player; anyone else probably won't get much out of it. It's my hope that at some point a NFS:MW player will stumble upon this and get something out of it that helps him/her win the game.

The two cardinal rules to winning at Need for Speed: Most Wanted are:

1. Never hit anything. 
This piece of advice applies to any racing game. If you hit things, you slow down. Hitting the wall, hitting oncoming traffic, hitting an obstacle can mean the difference between first and last place in a race. Maybe I shouldn't say "NEVER, NEVER, NEVER because there are rare exceptions to this rule, but it's pretty ironclad. Brushing the wall while cornering is better than hitting it more head on. Getting through the corner clean is better than brushing the wall. Take advantage of the Speedbreaker button to get through the sharper turns.

2. Learn the map. 
You don't need to know all the streets and what their names are, but you should have a good idea of how to get from one place to another. In NFS:MW, you especially need to know where all the pursuit breakers are and how to use them. At the end of the game, in the final pursuit, you have to know how to get from Ocean Hills, the southernmost part of the city, to the final exit, north of Rosewood, without access to the big map. (More on this later.)

A major suggestion: Turn off the Game Moment Camera. While it may be fun to run into the giant tire and see it fall on the pursuing cops, your car is still moving. It is much better to be able to see where your car is actually going.

When you start your career as a street racer, you are new to the metropolis of Rockport. You are driving a BMW M3, challenging all comers to become the best street racer you can be. You begin with three races that you must win before you can advance. Just don't hit too many obstacles and you shouldn't have any problem. When cops appear in some of these races just treat them like any other racer. Don't let them slow you down too much. Wait for a clear opportunity to pass them. The fourth race is against a punk named Razor who is fifteenth on the Blacklist, a ranking of the best Rockport street racers. Razor's gang has sabotaged your car so you can't win this race. Your car will conk out on you before the finish line. You lose the race and your pinkslip to Razor and get busted. When the game continues you discover that Razor has taken your BMW and advanced to become Number One on the Blacklist. The object of the game is to move up the Blacklist and supplant Razor as the most wanted street racer.

You start the game with $30,000 - $10,000 for each of the three races at the beginning. If you have a Need for Speed: Underground 2 game saved on your memory card, you will receive an extra $10,000 to begin your career. The first step is buy a car. You have three choices: a Lexus IS 300, a Chevy Cobalt, and a Fiat Punto. If you have the Underground 2 bonus money, you can also buy a Volkswagen Golf.

Cars are pretty subjective things. What works for one person might not work for another. I've read game FAQs where they swear by the Cobalt, but I think it's the worst of the starter cars. It rides too high to suit me. I can never get it to handle the way I want. I prefer tight cars that hug the ground. If you've got the bonus money, go for the Golf. If not, buy the Punto. I've defeated most of the Blacklist opponents with both cars. The Punto might give you some problems at the beginning, but a few performance upgrades make a big difference. The Lexus is a great starter car. It'll serve you well until the latter stages of the game. By then, you should have a whole fleet of cars to choose from. Again, this is all subjective. You might love the Cobalt.

There are three races that you must win before you can challenge the first Blacklist opponent, Sonny. I recommend alternating between the races and the shops, spending your race winnings on upgrades to your car. Run the races as many times as you need to in order to get your car fixed up. Concentrate on performance parts.

Types of Races:

Circuit: Usually two to four laps around the same course.
Sprint: A race from point A to point B.
Lap Knockout: A circuit race. On each lap the driver that is in last place is eliminated.
Tollbooth: There are a series of tollbooths on the course. You have to make it to the next tollbooth in the allotted time.
Speedtrap: There are a series of speedtraps on the course. The goal is to register the top total speed through the traps. Save your nitrous until you have a clear path to the trap, then blast through it. You don't have to cross the finish line first, but you lose speed for every second back you finish. The timing of your nitrous is critical. If you hit it early be sure you don't hit anything to slow yourself down before the trap.
Drag: A drag race. Your car will automatically follow the curves of the track. You use your steering to change lanes to avoid obstacles - mainly other vehicles. Timing of your shifts and nitrous is critical. I prefer to use my nitrous in short bursts to get to the next gear quickly.


Available free on 9game, Need for Speed™ Most Wanted is a game you should install today.

2015年6月8日星期一

Different Levels of Teen Patti

Teen Patti is the card game which recently has became very popular in India. you can download it free from 9game!
Image result for poker
Highest priority
  • Trio i.e. all 3 cards of the same number i.e. 3 aces, or 3 kings
  • Color Sequence i.e. 3 cards of the same suit and in sequential order e.g. 6, 7, 8 of spades.
  • Simple Sequence i.e. 3 cards in sequential order but not necessarily of the same suit e.g. 6 of hearts, 7 of diamonds, 8 of clubs. Amongst sequences the highest sequence is Ace, 2 and 3. the next highest is Ace, King and Queen. After this are all sequences is order of the cards i.e. next is King, Queen and jack and then is Queen, Jack and 10 and so on.
  • Color i.e. 3 cards of the same color (i.e. same suit), but not in sequential order e.g. 4, 6 and 8 of spades. Amongst the suites, as mentioned earlier the order is spades followed by diamonds followed by clubs followed by hearts
  • Pairs i.e. 2 of the three cards of the same number e.g. 2 aces and a 7. The ordering here is based on the order of the paired card which is based on individual card ordering as described above. (i.e. when two ‘pair’ games are to be compared, then the one with the higher pair wins)
  • Simple top card: if the cards have none of the possibilities above i.e. neither color nor sequence nor pair, then it is a simple ‘top card’ game i.e. the game is rated by the top card of the game i.e. an ‘ace top’ game is better than a ‘king top’ game. If the 2 top cards are same then the second highest card of the games is compared.
Lowest priority
This describes how to decide which 3 card game is higher in the ‘royal’ game.
Now to discuss some other rules like betting, blind , show and side-show.
Once the cards are dealt to each player, they have the option of either seeing their cards and betting money accordingly or betting money ‘blind’ i.e. without seeing their cards. The players who have seen their cards have to bet double the amount what the players who are blind are betting. At any time players can raise the stakes currently being bet e.g. if the current stake is 2 counters for seen, then a player can raise the stakes by betting 4 counters which means that the going stake will now be 4 counters and every subsequent player will have to play 4 counters if seen and 2 counters if blind. The option of playing blind is often a useful strategy, especially in some of the variations. There is certain limit set on how high the stakes can be raised. Usually, the max stake is 5 counters for blind and 10 counters for seen. There is also a limit how many rounds a player can go blind. Usually, the max number of blind rounds is 3, after which the players must see their cards.

For the complete set of rules, game variations and reference guides, please click HERE. (Update Daily !)
ALSO You can find more games and interesting apps at 9apps !

Temple Run 2 Strategy

Temple Run 2 has been a popular ADV game for a long time, which you can find on 9game easily ,following is some useful tips help you play it.
Image result for temple run 2
Much like its predecessor, Temple Run 2is a game all about greed.
You pick a ragtag archaeologist, steal a sacred idol from a vengeful monkey god, then run away as fast as your larcenous legs will carry you.
All the while, you're nabbing lumps of gold, adding them to the catalogue of items you've ransacked from this ancient, oddly designed civilization.
Unfortunately, the curse of your avarice is untimely death - be it in the jaws of the monkey, at the bottom of some long-forgotten pit, or caught in one of the traps that litter your path.

Monkey run
Imangi's masterstroke in designing Temple Run was to always make the finality of your escape a spur to try again. Sure, you're dead, but there's always the belief that you could get that much farther next time, and grab that much more gold. No surprise, then, to discover that those same insanely addictive properties are present and correct in this sequel.
If you've never played a Temple Run game - or one of the hundreds of endless-runner Temple Run clones that have popped up on the App Store following its success - the premise is simple: you run down a walkway and attempt to dodge a series of randomly generated obstacles amid the crumbling Inca ruins.
The controls in Temple Run 2 are the same as in the first game. So, you swipe up on the screen to jump; swipe down to slide under objects; and swipe left and right to turn 90 degrees. By tilting your device, you can move to the left / right side of the 'lane'. Tilting also comes in very handy in the new mine cart sections.
Here, you're propelled along a track in a rickety mine cart, and you have to lean left or right to get around corners and save yourself from a pitfall when the track is broken. There are wooden beams you have to duck under, too.
Then, there are the rope slide sections - also new - which are exactly what they sound like. You zip down a rope for a second or two, leaning out to collect the tempting coins that are hovering magically on either side of you.

Greed is good
Rather than the flat, straight paths of the first game, the routes in Temple Run 2 swoop and twist, with rises and bends hiding perils from view until the last second. Chains of obstacles require precision swipes, while there's always the threat of monkey death from behind, too.
The coins you collect power up a bar at the left of the screen, which, when full, allows you to unleash a special power. These range from magnetising yourself to earn more coins, to a sprint move that lets you run for a while without dying.
You unlock these powers as you level-up, and you level-up by completing challenges. These can be as simple as running a certain distance or collecting a minimum number of coins.
Once you've met a challenge, a fresh one takes its place. It's rare that you think about them when you're running, though, for Temple Run 2 demands your concentration. All of it.

Greed is bad
Despite these fresh gameplay elements, Temple Run 2 remains hugely faithful to the original. Sure, Imangi has added a little extra flavour to its new dish, but these ingredients aren't wildly novel or breathtaking.
That's not to say Temple Run 2 is a bad game, mind, for it still ignites a thrill via every split-second escape. It is, however, undeniably more of the same.
Endless-runners haven't really moved on since Temple Run first sprinted onto the scene. And, if anything, Temple Run 2 highlights that more than most. Where Imangi was blazing a new trail with the first game and setting trends left, right, and right again, Temple Run 2 is just another enjoyable entrant into a crowded genre.
Greed isn't necessarily a bad trait on which to build a follow-up game, of course, but you can't help feeling that Imangi could have chosen a different road to run down with Temple Run 2.

Besides Temple Run 2, you can find other ADV games on 9game.

2015年6月5日星期五

Some Tips for Playing Temple Run 2

Temple Run 2 has been a popular ADV game for a long time, which you can find on 9game easily ,following is some useful tips help you play it.
Image result for temple run 2 tips and tricks
Time your jumps to get the green diamonds
Temple run 2 has more scenary variations than its predecessor. The green diamonds are very important for indefinite resurrection. One of the main aspects is the sloping track with a diamond on the peak. It is very easy to jump a bit early due to the illusion of speed and height and miss them. Time your jump perfectly and jump just before you reach the peak.  

The shield is useless, Magnet is resourceful
You can enable a powerup after you fill the coin meter. The defaultpowerup is the shield which is almost useless as it only works with rollers, tiles and small walls. All of which are pretty easy to avoid. The best powerup you can get early is the Magnet, that way, you can earn coins as well as focus on playing instead of collecting gold.

Keep the car tilted
Temple Run 2 has underground carts that make it even more fun to play. But they are just as difficult to master. If you don't tilt at the right time, you may collide with the walls and die a crushed death. One easy tactic is to always keep the cart tilted in one direction to have a 2:3 chance of survival. 

Besides Temple Run 2, you can find other ADV games on 9game.

2015年6月4日星期四

A Review of Real Racing 3 (2)

Provided by: 9gameReal Reacing 3 is a wonderful racing game that amazes every player.Following is a review of it.
Image result for Real Racing 3
The up side, if there is one, is that these timers can be somewhat mitigated by playing intelligently and may not be an issue for you at all depending on how you play iOS games. Racing conservatively and actively trying to avoid wear and tear on your car can allow you to squeeze out a few more races before you need to repair, but you could also make the argument that what's fun about these sorts of games is aggressively taking corners, slamming into cars, and barely squeezing out a first place finish. You can't do that in Real Racing 3 unless you want to wait, potentially a very long time.
Personally, I'm so inundated by other things to play that the way I've been enjoying Real Racing 3 is by playing as much as I can, eventually hitting the wall with timers, and then just waiting for the game to send me a push alert telling me my car is repaired and ready to go. Then, when I have time I'll do a few more races before repeating the cycle again. I'm totally OK with this because these short bursts are typically how I play games on my phone. However, if you're the kind of person who wants to download a game like this and blow through it in one massive marathon play session, Real Racing 3 is very much not the game for you.
On the subject of push alerts, in its current iteration having them enabled has some serious drawbacks if you're annoyed by alerts. I'm of the camp of people who like their phone to buzz and beep as little as possible. I'll almost always say no to the popup asking if an app can send you push alerts, and will instantly delete anything that sends me alerts without asking, but I like Real Racing 3 enough that I want to be notified when I can play it again. Unfortunately, by allowing alerts, you're also inviting an endless stream of beeps and vibrates, particularly if you've got lots of friends playing the game. Real Racing 3 will send you an alert whenever someone beats your time in a race.
If you're an active player with friends who are also fairly active, you're in for alert spam like you've never experienced before. This wouldn't be so bad if these alerts actually did something. As it is, when you get an alert that a friend beat your time, you slide it, and the game just loads. It's not like you can swipe the alert to get thrown directly back into that same race to compete against them. The implementation seems really sloppy, and I wish there was a way I could turn this alert spam off while keeping the whole "Hey your car is ready to race again!" alert on.
Firemonkeys have shown that they can tweak these sorts of things on the fly. Since its release in New Zealand two weeks ago, the amount of time players have needed to wait for various things in game have varied wildly, and the solution to my push alert problem is just a checkbox away. It will be interesting to see how these aspects of the game evolve over time, especially considering in its current iteration the way timers work don't make a whole lot of sense. For instance, you can almost mitigate them entirely (or at least get to a point where you can play the game for way longer before stopping) by purchasing multiple cars. Real Racing 3 is actually at its worst for gameplay-stopping timers for new users, as once you hit the point where your car has to be repaired there is absolutely nothing for you to do other than wait or pay. Making new players hit this wall seems very counter-productive when it comes to user retention.

If you wanna more  racing games besides Real Reacing 3, turn to 9game.

A Review of Real Racing 3 (1)

Provided by: 9gameReal Reacing 3 is a wonderful racing game that amazes every player.Following is a review of it.
Image result for Real Racing 3
Real Racing 3 by far has the best "out of the box" experience of any iOS game I've played. After a totally free download which is going to suck up close to 2GB of free space on your device once it's installed you're thrown into what initially seems to be a typical pre-rendered intro cut scene of a Porsche zooming around a track- But then you quickly realize this isn't pre-rendered at all, this is running in real-time, on your phone. This first race serves as a brief tutorial of sorts on how the game works, and if you're online, you'll come to the second amazing realization that these other cars in the tutorial were actually driven by real people via Firemonkeys' new "Time Shifted Multiplayer" system. The whole thing is ridiculously impressive, particularly if you're used to the typical free to play offerings on the App Store which normally consist of basic arcade style games or endlessly reskinned cow clickers.
From there, you buy your first car (Per our tips post we recommend the Silvia!) and you're off to the races. I cannot stress enough just how great the graphics are in Real Racing 3. "Console quality" seems to be a buzzword often thrown around, but if there's any game that deserves that distinction it's this one. The game screams on the iPhone 5, with high resolution textures, amazing looking models, incredibly detailed car interiors, and mirrors that actually work. The sound design is great too, and with a good pair of headphones it's crazy just how immersive the game can feel- Even on the 4" screen of your phone.
Like previous Real Racing games, RR3 sports enough control configurations to satiate everyone regardless of how crazy you want the setup to be. There's options for tilt controls, on-screen controls, and every mixture of the two you can think of. There's also assistive systems for practically everything. If you're a super casual player that isn't very good at racing games, leave steering assist, brake assist, and traction control on and all you'll need to worry about is tilting your phone to drive around the track. If you're a experienced racer, you can take full control of everything (except shifting gears, oddly enough) and likely see way better results as you're not subjected to the overly-cautious automatic systems.
I've really been enjoying how the new Time Shifted Multiplayer works in Real Racing 3. Racing against ghosts has been around for what feels like forever, where you're playing against a car that you cannot interact with, recorded from a previous racing attempt. In this game, Firemonkeys have taken similar data and melded it with an AI racer. If you play into the social features and have friends who are also playing the game, you'll be actively racing against them, potentially hours after they completed the same race. The experience is particularly cool once you link up your Facebook account and randomly see friends on the track that you didn't even know had the game. What's even better is catching up to one of these friends, and actively being able to ram them out of the way to take first andbeat their time.
After playing a few races, you'll quickly come to the harsh realization of just how much of a timer-based free to play game Real Racing is. You'll start the game out with a small initial load of premium currency, and periodically unlock smaller amounts in game, but Real Racing 3 is as much a waiting game as it is a racing game. You'll eventually find yourself waiting for the weirdest things stopping you from racing again, covering everything from installing performance upgrades to repairing your suspension. Of course you can skip all these time sinks by making it rain real-world dollars, making the actual price of Real Racing 3 anywhere between free to infinitely expensive depending on how often you open your proverbial wallet.
If you wanna more  racing games besides Real Reacing 3, turn to 9game.

2015年6月2日星期二

Need for Speed Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.
Image result for need for speed shift cars
The previous Need for Speed on iPhone was a hit, but the franchise as a whole on consoles was in a serious tailspin. Need for Speed Shift was a welcome reboot for the flagging racing franchise and almost every single improvement has been faithfully translated to the new iPhone edition, particularly the evolutionary nature of your driver profile through the fulfilling career mode.
No iPhone racer delivers as strong of a single-player experience as Need for Speed Shift. You start out as a driver hungry for success. With only enough cash in your account to buy a basic car, you start a 28-event career that will take you from an elimination race on the streets of Chicago to a drift battle in Tokyo. Each event you complete is tracked with an impressive experience system. You are awarded stars for event-specific performance categories that go toward unlocking additional events – you are not forced from one event to the next.
You have the freedom to try different events; maybe you will be good at all of them, but I was certainly glad that a terrible drift run in Chicago did not hold me back from graduating to London, thanks to my four-star circuit and elimination runs. Hone your skills to earn the cash needed to buy better cars and upgrades make you tough to beat. However, your win-loss record is persistent. It stares you in the face after every single event. But so do your medals and experience points.
In a way, Need for Speed Shift is a pretty solid little RPG. Competing in events awards experience points to your career total, which in turn levels you up. You do not have to win an event to get points, though. You still get some experience for competing. That experience is split between precision and aggression, which shapes your driver profile. And then with your winnings, you can upgrade your cars to either suit your current profile or make up for deficiencies, which in turn will help you bank more stars. The interconnected nature of every feature in career mode is exactly why it is so successful.
Fortunately, the great structure of career mode is backed up by great driving. Need for Speed Shift's tilt steering is wonderfully accurate and gives you the precision you need to negotiate tough corners and make tough passes. There is no universal "feel" for the cars, either. Different tiers of cars, from the first tier Mazda RX-8 to the third tier Corvette Z06 handle differently. Need for Speed Shift has multiple control settings that toggle assists, like brakes, transmission, and a useful racing line that shows you the cleanest route through a track. There are four driving views, from the impressive driver's seat view to outside the car. I actually preferred the outside view so I could easily see the racing line. You may not treat that line as gospel, but it's a useful guide for getting back on track after performing a pass or drift.
With so much focus on its single-player career, I was not entirely surprised to see multiplayer so limited. There are multiple race events to play over local Wi-Fi or Bluetooth connectivity, but no Internet play. And the lack of any online leagues or leaderboards is also disappointing.
TO read more information about Need For Speed Shift or other racing games, you can click HERE.