显示标签为“Real Racing 3”的博文。显示所有博文
显示标签为“Real Racing 3”的博文。显示所有博文

2015年8月19日星期三

How to move ahead in Real Racing 3

Provided by: 9game. Real Reacing 3 is a wonderful racing game that amazes every player.Following is a review of it.
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Drive better
It sounds simple, sure, but "drive better" really is the best piece of advice I can give. If you want to squeeze every last drop of play out of Real Racing 3, then you need to learn the rules of the Firemonkeys road... and fast.
If you're a racing veteran, then switch off all assists so you can exert maximum control over your car. However, if you're new to the series - maybe you're trying it for the first time due to it being F2P? - then keep them on.
Every knock and scrape against cars and trackside furniture; every time you veer off the course; every fleck of burnt rubber: all of this is taken into account by the Real Racing 3 game engine. And all of those errors and misjudgements will wear your vehicle down. Trust me.
Right from the off, overtake as many opponents as possible, and don't get caught in a pile-up at the first slow corner. If you're a few feet from the bumper of the person in front, keep a watchful eye on your rival's brake lights to avoid shunting into your competitor's motor.
Whatever you do, don't drive like you would in a Destruction Derby-esque smash-a-thon. It might help you improve your position, but you'll very quickly need to head to the repair shop as a result.
Now, all of this being said, if you know it's going to be your last race for a while, and it's absolutely crucial to your victory, a cheeky nudge of an opponent might just give you the winning edge.

Drive smarter
There's a meta-game to be played here. There are things you should be keeping track of and considering when you race and upgrade to ensure you get the most play time from your Real Racing 3 experience.
Your choice of starting car doesn't make much difference to your progress, so it's just a matter of personal preference. So, whether you choose the Ford Focus or not, you need to put any lingering or longing thoughts about those supercars in the Store to the back of your mind, and concentrate instead on upgrading the one you have.
Win a race or two, and you'll have enough for a couple of improvements, so splash the cash on what you think fits your play style best. I found that a balance of upgrades to raw speed and control worked best, so if you're going to get the engine improvement, put some money down for a new set of tyres, too.
The reasoning is simple: you won't earn enough money in your starting car to advance significantly without making any upgrades to it. And the only vehicles you'll be in a position to buy (without making any upgrades) will be eligible for the exact same set of races you already have access to - yet they won't be as fast as the car you already own. To put it bluntly: you're throwing money down the toilet by ignoring this advice.
The moment - and I do mean the VERY moment - that you can purchase a new vehicle from a different set of races, though, you should buy it. By having two cars in your garage, you can play the game for twice as long as you would with just one motor in your 'fleet', and you can potentially accrue twice as much money per play session.
If you don't mind dropping dollar, there are two very cheap Packs you can purchase for a total of £4.50. These packs are called Street Spec Booster and Supercar Booster. By purchasing these packs, you will gain another two cars, thus further extending the period of time you can race before your having to quit out to wait for repairs.

Drive dirtier
Then, of course, there are the couple of underhanded tricks you can employ. They're really just game exploits, but they do run counter somewhat to the phrase 'being a good sport'. Ah, well.
If you fancy a really easy time, block your device's access to the internet (by turning off the cellular data and wi-fi connectivity in your device's settings). Yes, that Time Shifted Multiplayer (TSM) component is neat, but it does mean the difficulty is amped up. This is because you'll be competing against your friends' times; not the AI's. And, yep, the AI is rubbish.
When I was racing against pals in TSM mode, I'd usually finish around the middle of the pack. When racing against just bots, though, I'd be continually getting onto the podium without breaking a sweat.
By actively steering clear of TSM-based contests, you won't get the R$ bonuses for each friend beaten. But if you're trying to see all of the game and need a top-three finish to unlock the next set of challenges, then this naughty 'cheat' works wonders.
Finally, if you're spending some time grinding for R$, then pick races with few or zero competitors. Oh, and ones you can win easily. It's not exactly sporting to pick the same race and win it over and over again, but it's a very easy way of lining your coffers. And if there aren't any other competitors on the track, you stand little chance of taking damage.

If you wanna more  racing games besides Real Reacing 3, turn to 9game.

2015年6月18日星期四

Real Racing 3: Everything You Want It To Be

Provided by: 9game. Real Reacing 3 is a wonderful racing game that amazes every player.Following is a review of it.
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Firemint’s Real Racing franchise has long set standards for iOS gaming.  And not just racing games, either.  The team at Firemint (now Firemonkeys) have consistently set the bar ridiculously high for graphics, accessibility, and iOS-first design strategies.  This probably had a lot to do with why EA bought them back in 2011.
But in terms of mobile games, 2011 was a lifetime ago.  A lot has changed since their acquisition, including a major shift towards the free-to-play business model.  And whether it was a conscious decision on their part or the result of pressure from their new EA overlords, Real Racing 3 has become the series’ first entry to embrace this model. Does it get the checkered flag for F2P design?  Or is it another case of trying to shove a square peg into a round hole?
The answer seems to lie somewhere in the middle.
Before we look at the business model though, it’s probably more important to answer the one fundamental question all games should be judged by: is it fun?  If you’ve played any of the previous Real Racing games, you won’t be surprised to learn the answer is a resounding yes.  The racing mechanics are just as tight as ever, the cars and tracks are gorgeous, and the sheer variety in event types will make your head spin.  Standard cup races, head-to-heads, eliminations, endurance, top speed records – the list goes on and on.  If you’ve been worried that one race is going to feel just like another, you can put those fears to bed.
The biggest addition to the series this time around is ‘time-shifted multiplayer,’ or TSM.  Rather than racing against straight AI, you’ll be pitted against the best times of real players from around the world as controlled by an AI driver in every race.  This means you can take on your Game Center friends whether they’re online or not, and their cars will still react accordingly when you smack into them, regardless of their actual performance when they set their time.  It’s a really cool feature, and a great evolution of asynchronous play.  And yes – just like a good leaderboard, you’ll find yourself replaying races over and over again just to leave your friends in the dust.
The other change, as we’ve already mentioned, is in the game’s new free-to-play approach.  Before I get into the nitty gritty, let me tell you two things that everyone can be happy about: there’s no energy bar, and if our experience is anything to measure by, you can play this game as much as you want without ever needing to spend a dime.  Good, yes?
But there are also things that some people might find more objectionable.  The game has a strong soft currency element.  You’ll earn a lot, but you’ll also spend a lot.  Every car can have plenty of upgrades, but each of those cost money.  So do the cars.  And so do repairs.  And maintenance.  You’ll be expected to spend soft currency at just about every turn, and there’s bound to be a temptation to buy some if you just want to hurry your progress along (and I’m sure Firemonkeys and EA would greatly appreciate it if you did).
Most of these purchases come with a time constraint, too.  Need to have your brakes serviced?  You’ll be spending currency and waiting for a set amount of time before it’s done.  And since you can’t use your car while you’re waiting, you’d better hope you buy a second one early on if you want to play uninterrupted.  You can speed things up with premium currency, because money money money.
If any of this is sounding familiar, we’re not surprised.  CSR Racing seems to have had a big influence on FireMonkey’s monetization plans, albeit without the energy bar.  As a fan of CSR Racing, I’m perfectly happy with this fact.  (And on a side note, Firemonkeys seem to be a fan of that game as well; the new “drag race” event is a straight copy of the CSR Racing formula.)
On their own, these new elements (TMS and F2P) work beautifully for the series.  But when you see how they work in tandem with Real Racing’s “assist” feature,it becomes pretty clear that balancing new features with old might have been a tougher task than Firemonkeys was prepared for.
Players will have the option of enabling steering, traction, and braking assists to make the whole experience much easier on first time virtual drivers, leaving them to do little more than tilt their device and occasionally tap a brake if they’re making a particularly tight corner.
Assists work well in other titles, but when so much of the appeal of Real Racing 3 is based around time shifted multiplayer, it creates an uneven playing field.  Veteran racers will want to shut assists off, but when you compete against times from players who leave them on, you can’t help but wonder how unrealistic a target those assists have created.
And because of the freemium model around Real Racing 3, there’s a financial disadvantage for turning off the assists too.  Since you’ll have more direct control over the car with them off, you’re bound to bash into things more often – and every bit of damage costs you money to repair.  While an average race with assists on would net me between 0 and 2 repairs needed, driving with it off would require upwards of 7.  When you’re trying to save up for new cars and upgrades, having to funnel extra funds to keep your current set of wheels running is a big negative.
This leads to the only question gamers have to ask themselves; do I want to turn off assists and play the game how I feel it should be played, or leave them on so I can have more currency and an easier time competing against players who also leave them on?
When you break it down though, Real Racing 3‘s good handily outweighs its bad.  There’s plenty of variety in race types, more vehicles than you can shake a stick at, and even if it’s not ideal, old school racing fans can still have plenty of fun with the assists on.  Also, time-shifting multiplayer never gets old.  It’s the perfect marriage of ghost times from racing days of yore and the asynchronous multiplayer of free-to-play games today.
Once you get over the assist-related speed bump, there’s little to not love about Real Racing 3.  The freemium business model and CSR Racing-inspired changes might not be for everyone, but those who can get on board with these tweaks will find themselves more than happy to strap into the driver’s seat.

If you wanna more  racing games besides Real Reacing 3, turn to 9game.

2015年6月4日星期四

A Review of Real Racing 3 (2)

Provided by: 9game. Real Reacing 3 is a wonderful racing game that amazes every player.Following is a review of it.
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The up side, if there is one, is that these timers can be somewhat mitigated by playing intelligently and may not be an issue for you at all depending on how you play iOS games. Racing conservatively and actively trying to avoid wear and tear on your car can allow you to squeeze out a few more races before you need to repair, but you could also make the argument that what's fun about these sorts of games is aggressively taking corners, slamming into cars, and barely squeezing out a first place finish. You can't do that in Real Racing 3 unless you want to wait, potentially a very long time.
Personally, I'm so inundated by other things to play that the way I've been enjoying Real Racing 3 is by playing as much as I can, eventually hitting the wall with timers, and then just waiting for the game to send me a push alert telling me my car is repaired and ready to go. Then, when I have time I'll do a few more races before repeating the cycle again. I'm totally OK with this because these short bursts are typically how I play games on my phone. However, if you're the kind of person who wants to download a game like this and blow through it in one massive marathon play session, Real Racing 3 is very much not the game for you.
On the subject of push alerts, in its current iteration having them enabled has some serious drawbacks if you're annoyed by alerts. I'm of the camp of people who like their phone to buzz and beep as little as possible. I'll almost always say no to the popup asking if an app can send you push alerts, and will instantly delete anything that sends me alerts without asking, but I like Real Racing 3 enough that I want to be notified when I can play it again. Unfortunately, by allowing alerts, you're also inviting an endless stream of beeps and vibrates, particularly if you've got lots of friends playing the game. Real Racing 3 will send you an alert whenever someone beats your time in a race.
If you're an active player with friends who are also fairly active, you're in for alert spam like you've never experienced before. This wouldn't be so bad if these alerts actually did something. As it is, when you get an alert that a friend beat your time, you slide it, and the game just loads. It's not like you can swipe the alert to get thrown directly back into that same race to compete against them. The implementation seems really sloppy, and I wish there was a way I could turn this alert spam off while keeping the whole "Hey your car is ready to race again!" alert on.
Firemonkeys have shown that they can tweak these sorts of things on the fly. Since its release in New Zealand two weeks ago, the amount of time players have needed to wait for various things in game have varied wildly, and the solution to my push alert problem is just a checkbox away. It will be interesting to see how these aspects of the game evolve over time, especially considering in its current iteration the way timers work don't make a whole lot of sense. For instance, you can almost mitigate them entirely (or at least get to a point where you can play the game for way longer before stopping) by purchasing multiple cars. Real Racing 3 is actually at its worst for gameplay-stopping timers for new users, as once you hit the point where your car has to be repaired there is absolutely nothing for you to do other than wait or pay. Making new players hit this wall seems very counter-productive when it comes to user retention.

If you wanna more  racing games besides Real Reacing 3, turn to 9game.

A Review of Real Racing 3 (1)

Provided by: 9game. Real Reacing 3 is a wonderful racing game that amazes every player.Following is a review of it.
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Real Racing 3 by far has the best "out of the box" experience of any iOS game I've played. After a totally free download which is going to suck up close to 2GB of free space on your device once it's installed you're thrown into what initially seems to be a typical pre-rendered intro cut scene of a Porsche zooming around a track- But then you quickly realize this isn't pre-rendered at all, this is running in real-time, on your phone. This first race serves as a brief tutorial of sorts on how the game works, and if you're online, you'll come to the second amazing realization that these other cars in the tutorial were actually driven by real people via Firemonkeys' new "Time Shifted Multiplayer" system. The whole thing is ridiculously impressive, particularly if you're used to the typical free to play offerings on the App Store which normally consist of basic arcade style games or endlessly reskinned cow clickers.
From there, you buy your first car (Per our tips post we recommend the Silvia!) and you're off to the races. I cannot stress enough just how great the graphics are in Real Racing 3. "Console quality" seems to be a buzzword often thrown around, but if there's any game that deserves that distinction it's this one. The game screams on the iPhone 5, with high resolution textures, amazing looking models, incredibly detailed car interiors, and mirrors that actually work. The sound design is great too, and with a good pair of headphones it's crazy just how immersive the game can feel- Even on the 4" screen of your phone.
Like previous Real Racing games, RR3 sports enough control configurations to satiate everyone regardless of how crazy you want the setup to be. There's options for tilt controls, on-screen controls, and every mixture of the two you can think of. There's also assistive systems for practically everything. If you're a super casual player that isn't very good at racing games, leave steering assist, brake assist, and traction control on and all you'll need to worry about is tilting your phone to drive around the track. If you're a experienced racer, you can take full control of everything (except shifting gears, oddly enough) and likely see way better results as you're not subjected to the overly-cautious automatic systems.
I've really been enjoying how the new Time Shifted Multiplayer works in Real Racing 3. Racing against ghosts has been around for what feels like forever, where you're playing against a car that you cannot interact with, recorded from a previous racing attempt. In this game, Firemonkeys have taken similar data and melded it with an AI racer. If you play into the social features and have friends who are also playing the game, you'll be actively racing against them, potentially hours after they completed the same race. The experience is particularly cool once you link up your Facebook account and randomly see friends on the track that you didn't even know had the game. What's even better is catching up to one of these friends, and actively being able to ram them out of the way to take first andbeat their time.
After playing a few races, you'll quickly come to the harsh realization of just how much of a timer-based free to play game Real Racing is. You'll start the game out with a small initial load of premium currency, and periodically unlock smaller amounts in game, but Real Racing 3 is as much a waiting game as it is a racing game. You'll eventually find yourself waiting for the weirdest things stopping you from racing again, covering everything from installing performance upgrades to repairing your suspension. Of course you can skip all these time sinks by making it rain real-world dollars, making the actual price of Real Racing 3 anywhere between free to infinitely expensive depending on how often you open your proverbial wallet.
If you wanna more  racing games besides Real Reacing 3, turn to 9game.

2015年5月29日星期五

Real Racing 3 Review

Provided by: 9game. Real Reacing 3 is a wonderful racing game that amazes every player.With these tips and tricks, you will play smoothly.
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As the name (and the two previous releases) implies, this is a game about racing. Many of the features found in earlier releases are still around and will feel instantly familiar to veterans and fans: Tilt steering, tapping the screen to brake, automatic driving, tons (46 to start) of licensed vehicles, and showpiece visuals are all present and accounted for. However, even if someone doesn’t like the simplified auto-drive control system there is a wealth of customization options to suit their needs. Steering can be set to a virtual wheel rather than tilting, acceleration can be set to tap-and-hold, and every single assist (steering, braking, etc) can be turned on or off. There are also a wealth of race types available in the 961 included events ranging from cups to eliminations to drag racing to speed records and more. So there’s essentially something for everybody.
Real Racing 3’s spectacular visuals are without a doubt some of the (if not the) most impressive I’ve ever seen in an iOS game. Heck, they rival some console games I’ve played. Cars display damage, paint jobs actually reflect the environment around them including other cars, real world tracks have been painstakingly recreated, and each vehicle's interior has been lovingly reproduced with impressive detail. It’s a shame that the replay feature from the second game hasn’t made its way into this release since everything is so pretty and warrants showing off. However, more than the graphics it’s the sheer volume of content that really impresses me. That initial circuit I mentioned is massive. There are four different cars available to use for most of the events and a myriad of race types to keep things interesting. I’ve unlocked 24 individual events and I’m only 50% done. And it’s only one circuit out of over 25 that are available right now. All told there are 961 races included in this initial release. Running out of stuff to do will be incredibly difficult to say the least.

And that’s without factoring in the Time Shifted Multiplayer (or TSM) that allows players to compete with their friends whenever/wherever by racing against their AI-controlled time shifted double. Sadly the feature isn’t quite as robust as I’d hoped. After some experimentation and discussion both Jeff Scott and I came to the realization that Real Racing 3 uses race times to generate AI controlled doubles that follow almost perfect paths for each race rather than mirroring their human creators’ abilities, race lines, and skill. This means it’s not really like racing against friends at all as the cars don’t do anything other than follow a path at an algorithmically determined speed based on the recorded time and cars used by friends.
The system for notifications and match ups itself is also a little underwhelming at the moment. Knowing my time was beaten in a drag race is nice, but I should be able to jump right to said drag race without digging through menus trying to find it in the first place. I also feel like there should be an option to tap on a friend’s name on the main screen and see what races they’re currently leading in, rather than sifting through menu after menu looking for microscopic avatars. Not having such a feature seems like a huge oversight. With all that said it’s still a lot of fun to jump into a game and beat someone’s time knowing that they’re about to receive a notification that they’ve just been “served.”
Another hot button issue, as I’ve previously mentioned, is the freemium model. Rather than create a paywall or punish frugal iOS gamers, Firemonkeys has created a much friendlier model in theory that ties all real time waiting and premium currency to maintenance and repairs. Well, with the exception of custom paint jobs, final part upgrades, and two cars, anyway. The way it all works is that cars suffer wear and tear as they race, along with occasional body damage when things get rough. Replacing a bumper or windshield costs a little in app currency (referred to as “R$”), but it’s never so much as to offset anything earned from the race that caused the damage in the first place.

Maintenance, on the other hand, takes time. Replacing the oil - which is probably the most common task - takes five minutes, working on the engine takes about 30, and so on. Gold coins (premium currency) can be spent to speed up the process but it’s best to simply wait it out and save those coins for upgrades or new cars. Of course once players have two or more vehicles in their garage the wait for repairs is practically negligible since they can simply hop in the Challenger while the Shelby is in the shop. Once 4 or so are in the garage there will likely always be a race to run as one car should always be repaired and ready. Just be careful when starting an event because cars currently undergoing repairs will still appear in their respective challenges with the "Race" button replaced with a "Repair" button that will automatically use gold coins to instantly finish the work. I've wasted a good many gold coins this way and really wish there was at least a secondary confirmation screen (like there is for everything else) that popped up before I inadvertently wasted my precious premium currency.
In a strange way, both of Real Racing 3’s major talking points didn’t quite pan out as expected or feared. The Time Shifted Multiplayer isn’t quite as ground-breaking as I was hoping it would be and still needs some work when it comes to the social elements, but it’s still decent fun and a good way to fan the flames of competition. Conversely the free-to-play model I’d been fearing would completely ruin the experience or even stonewall my enjoyment after a certain point turned out to be surprisingly unobtrusive and easy to work around. But ultimately neither of those things is important. What isimportant is that Real Racing 3 is just really darn fun to play and spectacularly gorgeous. Which is all I ever really wanted from it in the first place.
If you wanna more  racing games besides Real Reacing 3, turn to 9game.